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Classroom escape rooms

An escape room is a great way to review material without it feeling like a test. Each room here is built around a learning topic, with accurate answers and a kit for running it in class.

23 rooms · play online or print · free

Professor Buga’s Lab

Why it fits: A number pattern, a letter pattern and one exit code that needs both.

Ages 10 and upMedium15–20 minutes

The Locker Room Before the Final

Why it fits: Shirt numbers, the coach’s formation and a door code to crack before the whistle.

Kids and tweensMedium15–20 minutes

The Game Server Is Locked

Why it fits: Health points, a level gate and a server code: a gamer’s escape room.

Ages 10 and upMedium15–25 minutes

The Stranded Space Station

Why it fits: Accurate space facts about the Sun and the planets restart the station’s navigation.

Kids and tweensEasy–medium15–20 minutes

The Secret Movie Premiere

Why it fits: Find out who runs the set, count the popcorn and open the projection safe on time.

Kids and tweensEasy–medium15–20 minutes

The Safe in the Science Lab

Why it fits: States of water, a thermometer reading and a code that opens the results safe.

Ages 8 and upMedium15–25 minutes

The Number Vault

Why it fits: Four thinking stations, each giving one digit of a four-digit vault code.

Kids and tweensMedium20–30 minutes

The Locked Library

Why it fits: ABC order, a book on the shelf, a hidden word and a letter-shift cipher.

Kids, teens and adultsMedium25–35 minutes

The Lost Travel Map

Why it fits: Compass points, steps on a grid and a quarter turn lead to the journey’s end.

Teens and adultsAdvanced30–40 minutes

The Secret Team Challenge

Why it fits: Share the clues, find who tells the truth, order the colours and open the box together.

Classes, teams and adult partiesEasy–medium20–30 minutes

The Lost Jar of Oil

Why it fits: Hanukkah riddles about candles, the dreidel and the miracle of the oil open the chest.

Kids 7–9Easy–medium15–20 minutes

The Mixed-Up Megillah

Why it fits: Put the Purim story in order, crack a letter-number cipher and count the mishloach manot.

Kids 10–12Medium20–25 minutes

The Silent Shofar

Why it fits: A letter-number cipher, shofar blasts and dates in Tishrei unlock the shofar’s case.

Kids 10–12Medium20 minutes

The Tu BiShvat Seeds

Why it fits: Discover the seven species, count seedlings and spot a doubling pattern.

Kids 7–9Easy15 minutes

The Independence Day Flag

Why it fits: Crack a letter cipher, work out years and find the secrets in Israel’s flag.

Kids 10–12Medium20–25 minutes

The Secret Agent Word Mission

Why it fits: Animal sounds, colour mixing, scrambled letters and a word sum spell out the secret code word.

Grades 3–5Easy–medium20–25 minutes

The Temple of Shapes

Why it fits: Polygon sides, the perimeter and area of a rectangle and the angles of a triangle open an ancient gate.

Grades 4–6Medium20–30 minutes

The Journey Across the Map of Israel

Why it fits: Jerusalem, the Dead Sea, Eilat and the Sea of Galilee: map riddles, directions and a final code.

Grades 3–6Easy–medium20–25 minutes

The Time Machine

Why it fits: Put inventions on a timeline, work out the years from the first flight to the Moon and bring the machine home.

Grades 4–6Medium20–30 minutes

The Deep-Sea Submarine

Why it fits: Octopuses with three hearts, whales that are mammals and starfish arms bring the submarine up.

Grades 3–6Easy–medium20–25 minutes

The Museum Mystery

Why it fits: A painting has vanished: decode a number note, count visitors and use a suspect table.

Grades 4–6Medium25–30 minutes

The Math Olympics

Why it fits: Times tables, a doubling pattern, word problems and a mystery number win the gold medal.

Grades 3–5Easy–medium20–25 minutes

The Missing Exam

Why it fits: The physics exam papers have vanished: a sequence, a cipher, a clock angle and a logic grid reveal who took them.

Teens 13+Medium30–40 minutes

Which room should I choose?

Tips for running it

  • Project the room on the board and solve it together, or print one kit per team.
  • Works for a double lesson or the end of a unit.
  • Give each team roles: reader, writer, checker.

Frequently asked questions

How long does a classroom escape room take?

Most take 20–30 minutes on the easy level, so one lesson is enough, including the explanation at the start.

Can the whole class play one room?

Yes. Project it and let teams take turns answering, or print a kit per team and run the room in parallel.

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